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Noise Blend Shader

A surface shader that uses noise to blend two textures on a surface.


This lets you create effects like rust patches, dirt areas, overgrown brick work and much more. You can use the base texture's brightness to control where the overlay texture is placed - letting you create effects such as mould growing along the mortar between bricks or gaps between stones.

Available on the Unity Asset Store. Click link below.

See attached .pdf for full details.
 

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