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Procedural Bricks

​​These shaders render bricks and tiles procedurally in realtime,  simulating solidity and perspective to create the illusion of solid bricks (or tiles),

They render without subdividing - just set the sizes and offsets for the shader, it will do the rest! - creating the illusion of hundreds or thousands of bricks.

Highly configurable - can be used in many ways for many different effects - bricks, wall, floors, ceiling tiles - anything with rectangular tiles.

See attached .pdf for full details

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