Procedural Bricks
These shaders render bricks and tiles procedurally in realtime, simulating solidity and perspective to create the illusion of solid bricks (or tiles),
They render without subdividing - just set the sizes and offsets for the shader, it will do the rest! - creating the illusion of hundreds or thousands of bricks.
Highly configurable - can be used in many ways for many different effects - bricks, wall, floors, ceiling tiles - anything with rectangular tiles.
See attached .pdf for full details
The walls and floor uses the shader with textures applied. The brick and tile height is calculated within the shader giving the illusion of displacement, the wall still remains a quad and is not subdivide.
The house uses no textures. The bricks and roof tiles are just settings on the shader.